Skip to main content
66.4%Acceptance
$37,400Tuition
1,032Students
52%Grad Rate (6-yr)
$79,878Earnings
#22 in WashingtonPrivate forprofit4-yearSAT/ACT Test OptionalData: 2023-24

About DigiPen Institute of Technology

DigiPen Institute of Technology trains the next generation of game developers and digital artists in the heart of Microsoft country. This specialized technical institute enrolls 1,032 students who dive deep into computer science, game development, and digital arts. The school accepts 66% of applicants with an average SAT score of 1287. Students work directly on real game projects from day one, building portfolios that catch the attention of major studios like Nintendo, Valve, and Blizzard Entertainment.

The financial picture requires careful consideration. Students pay an average net price of $42,033 annually, with total costs reaching $55,780 including room and board. Graduates earn a median salary of $79,878 ten years after graduation, making the investment potentially worthwhile for those who complete their degrees. However, only 52% of students graduate within six years, and the median debt load sits at $27,000.

The student body skews heavily male at 69%, reflecting the gaming industry's demographics. With an 11:1 student-faculty ratio, students get personalized attention from professors who often have industry experience. The 92.6% employment rate demonstrates strong industry connections, though the rigorous technical curriculum and project-based learning aren't for everyone.

Academics & Faculty

DigiPen specializes exclusively in computer science, game development, and digital arts programs. The school operates as a technical institute where students dive deep into programming, game design, and digital media production. With 1,032 students and an 11:1 student-faculty ratio, classes stay small and hands-on. The curriculum emphasizes practical skills over traditional academics. Students work on real game projects throughout their studies. However, the technical rigor shows in the numbers. Only 55.50% graduate in four years, reflecting the demanding coursework. The 73.22% retention rate indicates some students struggle with the intensive programming requirements. DigiPen graduates typically land jobs at major gaming companies like Nintendo, Microsoft, and Valve.

Source: College Scorecard / U.S. Department of Education

Student-to-Faculty Ratio
11:1
Full-Time Faculty
53.7%
Graduation Rate (4-year)
55.5%
Graduation Rate (6-year)
51.6%
Retention Rate
73.2%
Median Earnings (10 years)
$79,878
Carnegie Classification
Baccalaureate College

Popular Programs by Earnings

Popular programs by earnings
ProgramLevelMedian Earnings
Computer Programming. Bachelor $76,998
Human Computer Interaction. Bachelor $36,848
Graphic Communications. Bachelor $25,774

View all 8 programs →

Campus Life

Students at DigiPen dive deep into coding marathons that can stretch late into the night, fueled by the intensity of game development deadlines. With only 329 housing spots for 1,032 students, about one-third live on campus while others scatter across Redmond apartments. The 11:1 student-faculty ratio means professors know your coding struggles personally and will debug alongside you during office hours.

Redmond sits in Microsoft's backyard, just 20 minutes from Seattle's tech center. Students need rain jackets more than winter coats, as Pacific Northwest drizzle dominates most months. Weekends often blur into weekdays when teams push toward project milestones. The 69% male student body creates a distinctly tech-focused social scene where LAN parties and game testing sessions replace typical college parties. Students frequently showcase their games at campus events, building portfolios that directly impress industry recruiters. The collaborative workspace culture mirrors real game studios, where the 92.6% employment rate reflects how well this hands-on approach prepares graduates for careers at companies like Nintendo, Valve, and indie studios worldwide.
Setting
City-Small
Housing Capacity
329 beds
Calendar System
Semester
Founded
1988

Campus Safety (2023)

15 total reported incidents. Source: Clery Act / U.S. Department of Education

Campus safety incidents by location
OffenseOn CampusResidentialNoncampusPublic Property
Motor Vehicle Theft 0 0 13 0
Fondling 0 0 1 0
Rape 0 0 1 0

Climate & Weather

January Avg
37°–47°F
July Avg
56°–76°F
Annual Precipitation
37.8"
Annual Snowfall
3.8"

Student Demographics

DigiPen draws passionate gamers and aspiring developers who live and breathe code. Nearly 70% of students are men, reflecting the male-dominated gaming and tech industries the school feeds into. About 57% come from Washington state, showing strong regional appeal among Pacific Northwest tech enthusiasts. The remaining students travel from across the country to access DigiPen's specialized game development programs. Over one in five students receive Pell Grants, demonstrating that coding talent comes from all economic backgrounds. These are students who chose a hyper-focused technical education over traditional computer science degrees.
Men
68.9%
Women
31.1%
White
53.2%
Black
2.7%
Hispanic
10.3%
Asian
11.4%
In-State Students
57.1%
Pell Grant Recipients
22.4%

Location

DigiPen sits in Redmond, Washington, about 15 miles east of Seattle. The school operates in the heart of the Pacific Northwest's tech corridor. Redmond houses Microsoft's global headquarters just minutes from campus. The 1,032-student institute benefits from this tech-heavy environment. Students find themselves surrounded by software companies, gaming studios, and digital startups. The city offers a suburban feel with access to both urban amenities and outdoor recreation. Mount Rainier and the Cascade Mountains provide hiking opportunities within an hour's drive. With 57.14% of students coming from in-state, many already know the region's tech reputation. Students considering colleges in Washington may also compare DigiPen with similar schools in the region.
Address
Redmond, Washington 98052

After College

Source: College Scorecard / U.S. Department of Education

Median Earnings (10 years)
$79,878
Median Earnings (5 years)
$94,318
Mean Earnings (6 years after entry)
$60,900
Loan Repayment Rate
78.7%
Monthly Loan Payment
$286/mo
Median Debt at Graduation
$27,000

Frequently Asked Questions

What is the acceptance rate at DigiPen Institute of Technology?

DigiPen accepts 66% of applicants with an average SAT score of 1287. The school attracts serious gamers and programmers who understand they're signing up for an intense technical curriculum focused on real-world industry skills.

How much does DigiPen Institute of Technology cost after financial aid?

Students pay an average net price of $42,033 annually, though only 22% receive any financial aid. The high cost reflects specialized equipment and small class sizes, with a student-faculty ratio of 11:1 for hands-on learning.

What makes DigiPen Institute of Technology's academics unique?

DigiPen operates on pure project-based learning where students build actual games and software from day one. With 69% male enrollment, the school draws serious tech enthusiasts who thrive in its coding-intensive environment.

What do DigiPen Institute of Technology graduates earn after college?

Graduates earn a median salary of $79,878 ten years after graduation, with 93% finding employment. The school's industry connections in nearby Seattle's tech scene help students land positions at major gaming and software companies.

Is campus life important at DigiPen Institute of Technology?

Campus housing accommodates only 329 students out of 1,032 total enrollment, reflecting the school's focus on academics over traditional college life. Most students live off-campus in the Seattle metro area and bond over shared projects rather than typical college activities.

How challenging is it to graduate from DigiPen Institute of Technology?

Only 52% of students graduate within six years, and the retention rate sits at 73%. The rigorous curriculum and project deadlines mirror real game development cycles, preparing survivors for the demanding tech industry.